Tuesday, March 30, 2010

Gamplay ideas

Gameplay

This will be an action adventure game for my fantacy game on the Wii, with heavy focus on exploration and landscaping. It will be played in an adjustable over the shoulder view.


The main tools that you will use are the Clinklet Arms. Controlled by the wiimote and nun chuck, the player uses the arms to grab, drill, clamp, shoot and perform many other functions for both combat and landscaping purposes. Throughout the game you will find more unique arms that can be attached and detached to help the player solve puzzles or make combat easier. You can only use two arms at a time.

The style of fighting is similar to that of wrestling. The main idea is to grab/hold-down your opponent or at least part of your opponent with one arm and attack with another. This is the most basic form of fighting however there are many other ways to fight such as throwing your foe or things at your foe, blocking or grabbing things for blocking, shooting, countering when your grabbed and more. The different arms you have allow for some different styles of fighting, for example, you can attach a arm designed to shoot needles on your left side and an arm to push enemies away on your right.

Fighting isn’t the only thing that your arms are used for, there are many things in the world that you will encounter and must use your hands to assist and repair instead of destroy to get passed them. As explained earlier, everything in this world whether there plants, animals or mountains, have eyes. If the eyes are happy, there might be good fortune or secrets around, maybe they’ll even give you things. If there angry or sad, there might be danger near by or maybe the plant/ object will even attack you. Sure you can ignore them and make your life more difficult in the future, or you can help them and reap in the rewards that follow. Sometimes you will be doing gardening to cheer up the bushes so they won’t feel alone, sometimes you’ll cut the dead branches off the tree to help it look more appealing to the sexy rock down by the lake, and sometimes you’ll be polishing a cave so it will stop collapsing on you and your friends when you go through it. In the end you’ll have a lot of good fortune as you perform these good deeds, the more kinds of arms you find, the more actions you can perform leaving you with a lot of side-quests to complete.

Your allies become a major feature throughout your adventure as well. They will usually stay at the riffraff camp offering assistance, items to sell, new information or just some fun little games that you can play on you spare time (alone or with friends). Some of these allies however will go out with you on your journeys to either assist you with fighting or give you an extra pair of helping hands for tasks like gathering or gardening. During the main storyline you will usually have to go along with certain characters as they are needed to help move the plot, however during the time when you are out doing things that don’t involve the plot you can choose up to two allies to go out with you. Your allies won’t be going out alone doing their own things, instead they will follow you when ask and perform their specific actions when asked. This is usually done by pressing a button or when a action sign of the character and the function he/she can do appears on the bottom of the screen. Besides the specific functions, your allies can attack other enemies, carry you or an object, or let you be carried by them. None of your allies have a health bar, instead they are ignored in a fight and when they do attack on your command, they can only be knocked out for a short time becoming useless until they self-recover.

More References



Just some more drawings to help visualize my world I'm creating.

Characters



These two are the main characters in your game. You choose one of them at the beginning to play as the Main protagonist throughout the story and the other will become your antagonist, an ally of the Matures and major enemy of the Riffraffs.











This is Platnommie, She finds you later in the game just after a boss fight. Unlike most of the Platni and Clincklets, Platnommie cares for your wounds disregarding the fact that your a 'natural' enemy to her. It is because of Plantommie that or protagonist starts to see the Platni as something other
than a food source.






























The Riffraffs camp is full quirky characters that you recruit and rescue throughout the game. some of them are greedy and selfish rebels of the Mature, some of them are various plant animals and objects throughout the land, and some of them are former members of the mature.

Reference Pictures

These are some of the drawings I've been working on to help people see what I'm trying to tell.


These are the Platni, they grow layer after layer of these stump-like stems.
















This is an Example of an evolved Clinklet, there called 'Clinkmen'. The clinkmen will usually have two legs and their pincers on there arms and head are unique from other clickmen. All the Clickmen will have eyes, this one is just an example of the body.























This is an example of an evolved Plani, this one in particular is called a 'Platfi'. The Platfi can float in the air and drop down like a spear on its prey. The platni above it's head represents how much health it has.








This cave is an example of some of the environments you will adventure through as you play. Notice how just about everything in there has eyes, (the rock-plants, the caves). Depending on how the eyes look may affect the environment itself. Imagine going through a cave to catch a boss, in a dead end you fight and defeat the boss only to dave damaged the cave in the process. The caves eyes turn angry and they start to chomp down on you. Now you have to escape the cave before your crushed to death.

Story: When the Game Starts

Were the Game Starts?

Now in the world that the Clinklets have shaped to their image, the life-giving plant called Platni has become scars; and for the sake of survival, the Clinklets have divided into two separate colonies. The far more powerful colony is made up of mature and responsible Clinklets, who in their opinion, is far more developed of the two groups. These Clinklets call themselves the MATURE and they have abandoned the people in their community who were irrational, greedy, immature, and anyone else who would weaken their chain of survival during these dangerous times.

The protagonist of this story was abandoned by the MATURE and was left to join the other community that calls themselves the RIFFRAFFS. Although most of the RIFFRAFFS are dying because they lack the basic teamwork skills to survive and the MATURES have the majority hold over the remaining Platni, our hero still tries his best to keep his team of greedy rejects together and steal whatever they can from the colony that left them all for dead. It was from theses acts of desperate theft that our hero uncovered a disturbing truth as to why the Platni is disappearing. It did turn out the platni were alive this whole time and just recently they are showing there eyes. Now they are unleashing their fury and eating the Clinklets in order to exact revenge for the hundreds of torment they had to endure. By eating the Clinklets they to have changed, (not to the point were they can only survive off Clincklet), and are forming their own individualism and culture. Our protagonist has to find a solution for the three colonies before they all start killing each other.

Story: Prologue

This is tells about me games history and culture, it's something you, the player, finds out either through the game or at the beginning.
Prologue

A thriving culture whose species is known as the Clinklets, were once like any other beings on their planet. All living things fed off the sun and the planet and they prospered as much as they needed without overtaking other species, there were no such things as carnivores or herbivores at the time. The Clinklets believed that all living things had eyes, whether they were plants, animals or rocks, everything had some form of eye on the planet and so the Clinklets considered them alive.

The only exception to this was the Platni. The platni are a stump-like plant that showed no eyes and the clinklets decided that they were fine to eat. The clinklets would only eat the platni because they feared that if they were to eat a “living” creature, the creatures would get angry and fight back. This new form of nourishment would go on for hundreds of years until the Clinklets evolved to a point were it wasn’t possible to back and survive on the sun. The small pincer like creatures evolved into a more human-like appearance and could now only survive on platni. The clinklets have developed a culture and new individual beliefs for every Clinklet as they slowly abandoned their ancestors’ ways of thinking.



Above^ are what the Clinklets and Platni look like... before they changed


Sorry it's been a while!

Ya I kinda lost my password for this blog and I was too lazy to get a new one but now I'm back and I'm ready to unload a tone of concept art and story ideas for this project I'm working on for school. See we had to take the 10 words we were given from the teacher and not only create a story, but make a summary for the gameplay and characters to. The words we had to use were:

Improper Outbreak
Undertow Riffraff
Peeling Legitimate
Mature Progression
Oxygen Veteran

See if you can find out were I put these words (or words similar to these words) in my story.

I'm going to call this fantasy game... Platni Plunder

Tuesday, March 16, 2010

Starting out

Ok then, this is my first time doing a blog so I'm not sure how this is going to turn out but I'm going to try to use this regularly. I'll mostly be posting my art here and mabey some game concepts I'm thinking of. I'll do my best to make this stand out, so for whoever is reading this, wish me luck.